Leadership Development

Atrium Health Workshop

Role: Engagement Manager/Creative Lead

  • Train high-potential leaders across Atrium Health

  • Teach the four stages of team building, their own leadership style, balconies and basements, leading with their strengths, and the importance of vulnerability

Methods: Developed a board game scalable from 6-80 players for 4-hr workshop teaching leadership frameworks.

  • Game dynamic development: role playing, color coded phases, strength tokens, storytelling, reflection, and report-outs

  • Custom illustrations so we could meet the unique needs of the healthcare industry, including policy accuracy and diversity and inclusion

  • Print development: resource booklet, character sheet, reflection journal, quad-fold board, and action cards

  • Print production, including die-lines

  • Client and production relationship manager

  • Resource management and production schedule coordination

Results: The half-day activity was completed on-time and under-budget to rave reviews. The client had a bespoke solution that was highly engaging yet very low on necessary resources to execute. The game gave ample time for discussion, learning, and community building.

Scalable from 6-60 learners with 1 facilitator, gamified learning as a high-engagement low-resource learning tool.

The game includes a resource booklet, character sheet, reflection journal, quad-fold board, and action cards. A single facilitator calls the groups of 6-8 learners together four times (at the end of each section) during the half-day session to do a report-out. Reflection and resource booklets are taken home at the end of the day to use as ongoing resources.

To learn about their own strengths, players used the character sheet in tandem with heart tokens. When the team lands on a spot with a heart token, they must use the strength listed on their character sheet to help another team member with their listed weakness.

Multi-format learning creates engagement and memory-retention for all learning styles.

Visual, auditory, reading/writing, and kinesthetic learning styles are all engaged with this game that uses role-playing, reflection, Q&A, journaling, and discussion in a cooperative story about assembling a team to rescue a group of tourists stranded on an island.

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